# Clock for frame rate clock = pygame.time.Clock()
# Move and draw bullets for bullet in bullets: bullet.move() pygame.draw.rect(screen, WHITE, (bullet.pos[0], bullet.pos[1], bullet_size, bullet_size)) if bullet.pos[1] < 0: bullets.remove(bullet) Anime Defenders Script
def main(): global defender_pos, enemies, bullets # Clock for frame rate clock = pygame
class Enemy: def __init__(self): self.pos = [random.randint(0, SCREEN_WIDTH - enemy_size), 0] bullet_size)) if bullet.pos[1] <