int main() { // Initialize GLFW and create a window if (!glfwInit()) { return -1; }
glfwSwapBuffers(window); glfwPollEvents(); } Anton-s OpenGL 4 Tutorials books pdf file
// Clean up glDeleteProgram(program); glDeleteShader(fragmentShader); glDeleteShader(vertexShader); glfwTerminate(); int main() { // Initialize GLFW and create a window if (
// Create and compile the vertex shader GLuint vertexShader = glCreateShader(GL_VERTEX_SHADER); glShaderSource(vertexShader, 1, &vertexShaderSource, NULL); glCompileShader(vertexShader); } // Clean up glDeleteProgram(program)
GLFWwindow* window = glfwCreateWindow(800, 600, "OpenGL 4 Tutorial", NULL, NULL); if (!window) { glfwTerminate(); return -1; }
return 0; } This example demonstrates how to create a simple OpenGL 4 program, including setting up the window, creating and compiling shaders, and drawing a triangle.