Fe Parkour Script Now
Vector3 GetWallNormal() // Raycast to sides to get wall normal RaycastHit hit; if (Physics.Raycast(transform.position, transform.right, out hit, 1.1f)) return hit.normal; else if (Physics.Raycast(transform.position, -transform.right, out hit, 1.1f)) return hit.normal; return Vector3.zero;
Vector3 movement = new Vector3(horizontal, 0.0f, vertical); fe parkour script
public class ParkourController : MonoBehaviour Vector3 GetWallNormal() // Raycast to sides to get
// Jumping if (Input.GetButtonDown("Jump") && isGrounded) Jump(); 1.1f)) return hit.normal
bool IsGrounded() // Raycast down from center of player return Physics.Raycast(transform.position, Vector3.down, 1.1f);
transform.position = endPos; isVaulting = false;