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Fe Parkour Script Now

Vector3 GetWallNormal() // Raycast to sides to get wall normal RaycastHit hit; if (Physics.Raycast(transform.position, transform.right, out hit, 1.1f)) return hit.normal; else if (Physics.Raycast(transform.position, -transform.right, out hit, 1.1f)) return hit.normal; return Vector3.zero;

Vector3 movement = new Vector3(horizontal, 0.0f, vertical); fe parkour script

public class ParkourController : MonoBehaviour Vector3 GetWallNormal() // Raycast to sides to get

// Jumping if (Input.GetButtonDown("Jump") && isGrounded) Jump(); 1.1f)) return hit.normal

bool IsGrounded() // Raycast down from center of player return Physics.Raycast(transform.position, Vector3.down, 1.1f);

transform.position = endPos; isVaulting = false;