-- Check thresholds and mitigate if fps < config.fpsThreshold then -- Mitigate FPS drops self:mitigateFPS() end
function PerformanceService:mitigateMemoryUsage() -- Implement memory usage mitigation strategies print("Mitigating memory usage...") -- e.g., Remove unnecessary entities self:removeEntities() end fe server lagger script op roblox scripts link
-- Check server load and memory usage local serverLoad = game:GetService("Server").ServerLoad local memoryUsage = game:GetService("Memory").UsedMemory -- Check thresholds and mitigate if fps < config
-- Player Management limitNewPlayersDuringStress = true, maxPlayersDuringStress = 50, } maxPlayersDuringStress = 50
function PerformanceService:monitorPerformance() -- Example: Get current FPS local fps = game:GetService("RunService").RenderStepped:Wait() and 1 / game:GetService("RunService").RenderStepped:Wait()
if serverLoad > config.loadThreshold then -- Mitigate server load self:mitigateServerLoad() end
-- Entity Management maxEntities = 1000, throttleEntityUpdates = true,