Hands On Projects For The Linux Graphics Subsystem
Finally, we will test our graphics application by running it on a Linux system.
glutMainLoop();
Finally, we will test our graphics driver by loading it into the kernel and rendering a graphics primitive using a user-space graphics application. Hands On Projects For The Linux Graphics Subsystem
return dev;
static struct drm_device *drm_device_create(struct drm_driver *driver, struct pci_dev *pdev) Finally, we will test our graphics application by
static int __init simple_driver_init(void)
In this project, we will optimize the graphics performance of a Linux system. such as CPU or GPU utilization.
Next, we will identify performance bottlenecks in the graphics subsystem, such as CPU or GPU utilization.