Java Snake Xenzia Game . Jar . 128x160 . Page
private void update() if (gameOver) timer.stop(); return; move(); checkCollisions(); repaint();
private void startGame() for (int i = 0; i < 100; i++) x[i] = 0; y[i] = 0; spawnFood(); snakeLength = 5; score = 0; gameOver = false; direction = 'R'; timer = new Timer(100, e -> update()); timer.start(); Java Snake Xenzia Game . Jar . 128x160 .
private void spawnFood() foodX = random.nextInt(25) * 5; foodY = random.nextInt(32) * 5; private void update() if (gameOver) timer
public class SnakeGame extends JPanel implements KeyListener { private void update() if (gameOver) timer.stop()
@Override public void keyReleased(KeyEvent e) {}
public SnakeGame() setBackground(Color.BLACK); setPreferredSize(new Dimension(128, 160)); setFocusable(true); requestFocus(); addKeyListener(this);
@Override public void keyPressed(KeyEvent e) switch (e.getKeyCode()) case KeyEvent.VK_UP -> if (direction != 'D') direction = 'U'; case KeyEvent.VK_DOWN -> if (direction != 'U') direction = 'D'; case KeyEvent.VK_LEFT -> if (direction != 'R') direction = 'L'; case KeyEvent.VK_RIGHT -> if (direction != 'L') direction = 'R';