Only Games Github «GENUINE»

void Start() { rb = GetComponent<Rigidbody>(); }

Vector3 movement = new Vector3(moveX, 0.0f, moveZ);

public class PlayerController : MonoBehaviour { public float speed = 5.0f; public float jumpForce = 10.0f; only games github

Epic Quest

using UnityEngine;

Let me know if you want me to add or change anything!

Here is the code

void Update() { float moveX = Input.GetAxis("Horizontal"); float moveZ = Input.GetAxis("Vertical");