Park After Dark V025a By Sid Gaming Fix Here
"Improved Nighttime Security Patrols"
// Scan surroundings if (Time.time > nextScanTime) { nextScanTime = Time.time + scanInterval; ScanSurroundings(); } } park after dark v025a by sid gaming fix
private int currentPatrolPoint = 0; private float nextScanTime; private float nextScanTime
using System.Collections; using System.Collections.Generic; using UnityEngine; 0) { Transform target = patrolPoints[currentPatrolPoint]
void Update() { // Patrol logic if (patrolPoints.Count > 0) { Transform target = patrolPoints[currentPatrolPoint]; float step = patrolSpeed * Time.deltaTime; transform.position = Vector3.MoveTowards(transform.position, target.position, step);
Enhance the game's nighttime security patrols to make them more realistic and challenging for the player.