Ragdoll Hit.github Apr 2026
// Define the force applied to the character public float hitForce = 10f;
public class RagdollHit : MonoBehaviour { // Define the character model and its rigidbody public GameObject characterModel; private Rigidbody characterRigidbody; ragdoll hit.github
void Update() { // Apply a force to the character when the spacebar is pressed if (Input.GetKeyDown(KeyCode.Space)) { ApplyHitForce(); } } // Define the force applied to the character
void ApplyHitForce() { // Calculate the direction of the force Vector3 forceDirection = transform.forward; private Rigidbody characterRigidbody
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