Renpy Editor Save Patched »
init python: import pickle, renpy
# Hook into save filename generation orig_make_save_name = renpy.game.make_save_name if hasattr(renpy.game, 'make_save_name') else None renpy editor save patched
def patched_make_save_name(slot): prefix = get_save_prefix() return prefix + (orig_make_save_name(slot) if orig_make_save_name else "save%03d" % slot) init python: import pickle, renpy # Hook into